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Nicholas Mannings - Sound Designer
Portfolio II Sound Design
I am a student at Full Sail university currently in the Audio Production degree program. Portfolio II course is about designing sounds for video games.
In the graveyard game we have to create ambience sounds to give the game a creepy feel to it. Other assets are created like owl, demonic voices, and lightning strikes. These are the things that the player will encounter in this game.
In the Sci-Fi Facility an alarm goes off and it is telling everyone to evacuate. You will hear various assets; such as doors opening and closing. The first sound you will hear will be a dark ambience sound to make you feel like you are in some type of a ship.
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